Onimusha Way of the Sword Review
Onimusha: Way of the Sword launched to strong reviews: Metacritic sits around 86 (PS5), OpenCritic rates it 85 "Mighty" with a 94% critic recommendation, and IGN handed out a rare 10/10. Steam players are slightly more mixed at ~79%. Here is the scoreboard, what critics agree on, and where the criticism lands.
The Scoreboard
| Source | Score |
|---|---|
| Metacritic (PS5) | ~86 (fluctuates as more reviews are added) |
| OpenCritic | 85 — "Mighty", 94% of critics recommend |
| IGN | 10 / 10 |
| Radio Times | 100 / 100 (full marks) |
| VGC | 60 / 100 (the low outlier) |
| Steam user reviews | ~79% mostly positive (launch window) |
What Critics Praise
- The combat: the Issen counter system, parrying, posture-breaking and dismemberment are called some of the best action combat of 2026 — IGN calls the boss fights among the best on PS5.
- The bosses: 18 main fights, each a posture-and-timing puzzle, are the consensus highlight.
- The presentation: RE Engine’s demon-haunted Kyoto — blood-soaked, gorgeous, and dripping with period atmosphere.
- The kintsugi-flavoured story: Musashi’s resurrection arc is widely praised as a thematic fit for the series’ return.
Where the Criticism Lands
- Slow opening: the prologue and tutorial sections drag before the combat clicks.
- Hub filler: the Kyoto hub has padding and reused sub-bosses; side content is called uninspired by several outlets.
- Linearity: the ~20-hour campaign is linear with no meaningful post-game mode beyond the boss rematches.
- Boss-fight camera: corners and walls occasionally fight the camera.
- Item use: several reviews note item usage feels slow under pressure.
- VGC’s dissent (60): argues the game is bloated outside combat and misplaced in focus.
The Consensus Verdict
If you play action games for parry-and-punish combat and demanding bosses, critics are near-unanimous: this is one of 2026’s best action games, and a worthy return for the series after 20 years. If you want open-world variety or a long tail of post-game content, temper expectations: it is a focused, linear ~20-hour campaign. Steam’s slightly lower score mostly reflects PC launch jank — crashes and shader stutter — rather than the game itself.